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Exemplars

The exemplars (case studies) illustrate different ways the labs can be used to collect useful research data.  They also illustrate how various users have conducted their research adhering to best practice principles.

Accessibility testing 
Techniques used to test that a product (e.g. website, course materials, etc) is accessible for disabled users, or can be easily adapted for their benefit.  See the Accessibility testing examplar.

Developmental testing
Testing a product or process prior to launch, at the OU this means checking module (course) materials and websites before they go for editing.  See the Developmental testing exemplar.

Usability testing 
A technique for evaluating a product by testing it with a few users, preferably before making it available to all potential users of the product.  See the Usability testing exemplar.

Research User exemplar - two examples of how the labs have been used for research trials and experiments

Eye tracking exemplar - examples of user studies with the eye tracker equipment.  Eye tracking enables unobtrusive data collection of what people focus on when they use a web page or piece of software.  Mobile eye trackers enable eye tracking studies for people who are moving about in real-world environments.

Gaming exemplar - an example of a Research student study using the Gaming and Future technologies lab

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