Posts Tagged ‘gender’

Challenging our preconceptions through great charts

Wednesday, April 13th, 2011

I love graphical presentations of information especially ones that make me rethink my well held opinions. Graphics have the sneaky knack of appearing to simply present reality, they say:  ’this is how it is’ , rather than engage in an argument with you. But can we trust them?

This week I came across an unfortunately named website called: Chart Porn: data visualizations you just gotta love. It aggregates graphical representations of data- mainly from the US press onto  its site.  There are some graphics on gender data  that might interest GSET readers for example:

He Said she Said : words that men bloggers use more than women, and vice versa . - made me wonder about how we’re doing in this blog?

And did you know that in the USA women working in mining quarrying and oil and gas extraction earn roughly 22% more than those working education and the health services, while women in construction earn 3% less than those in education and health.  However, women in construction earn 92% of what their male colleagues earn, while women in mining etc earn only 80% of what their male colleagues earn. [If you click on the chart below you should get a version you can read]

After all these years we still can’t predict where the biggest gender gaps in earnings lie – even in our SET fields. ( Gill)

Being a ‘woman’ in Second Life

Wednesday, April 6th, 2011

We have recently been involved in a couple of discussions where people have related experiences of being ‘in’ Second Life. There probably aren’t many readers of this journal don’t know what Second Life is – although it is probably a minority of you who are active there. Second Life is what is known as ‘an immersive virtual world’. That is computer simulation where ‘players’ become so engrossed that they ‘feel’ as if they are ‘present’ in the simulation – some of the papers in the recent special issue on gaming are about such environments. The discussions we have been involved with have been about the possibility or value of ‘being’ another gender in a virtual world, and  this brings up all sorts of issues about the nature of gender as we live it day to day in the ‘real’ world, and whether ‘playing’ another gender in a virtual world or even in a game, gives a valid positive insight into the experience of being a man or woman, or whether it trivialises it.

 Many feminists seem to have moved over the last 20 years from a position where men ‘playing’ or adopting female personae online was considered naïve at best and devious and dangerous at worst; to a position which argues that this kind of activity is both insightful for the person acting and a radical challenge to the social construction of gender.  This last argument effectively positions the technology of virtual reality as a feminist tool for challenging gender structures. Some of us remain to be convinced. Years ago Donna Haraway argued that we are all cyborgs now and some of us now embrace our cyborg lives.  But we also realise that we rate the material embodied aspects of that identity very highly, and remain dubious of the value of gender swapping in any virtual environment.

 We would be very interested in how others feel about such activity and such technologies as tools for change. Can we use them and how?