Design thinking solves problems using the methods and thinking processes used by designers. These include creative processes such as experimenting, creating and prototyping models, soliciting feedback, and redesigning. Design thinking places learners in contexts that make them think like designers, creating innovative solutions that address people’s needs. Learners need to solve technical problems but they also need to understand how users will feel when employing the solutions. Design thinking is a social as well as a mental process. It involves thinking and working across different perspectives and often involves conflict and negotiation. For example, students designing an educational computer game need to think from the perspective of a good teacher as well as from the perspective of a game player. As a pedagogy, design thinking may involve civic literacy, cultural awareness, critical and creative thinking, and technical skills. When implementing this approach in the classroom, the teacher and students need to take risks and try new methods.