Previous themes

Innovating Pedagogy 2016

  • Learning through social media – Using social media to offer long-term learning opportunities
  • Productive failure – Drawing on experience to gain deeper understanding
  • Teachback – Learning by explaining what we have been taught
  • Design thinking – Applying design methods in order to solve problems
  • Learning from the crowd – Using the public as a source of knowledge and opinion
  • Learning through video games – Making learning fun, interactive and stimulating
  • Formative analytics – Developing analytics that help learners to reflect and improve
  • Learning for the future – Preparing students for work and life in an unpredictable future
  • Translanguaging – Enriching learning through the use of multiple languages
  • Blockchain for learning – Storing, validating and trading educational reputation

Innovating Pedagogy 2015

  • Crossover learning – Connecting formal and informal learning
  • Learning through argumentation – Developing skills of scientific argumentation
  • Incidental learning – Harnessing unplanned or unintentional learning
  • Context-based learning – How context shapes and is shaped by the process of learning
  • Computational thinking – Solving problems using techniques from computing
  • Learning by doing science with remote labs – Guided experiments on authentic scientific equipment
  • Embodied learning – Making mind and body work together to support learning
  • Adaptive teaching – Adapting computer-based teaching to the learner’s knowledge and action
  • Analytics of emotions – Responding to the emotional states of students
  • Stealth assessment – Unobtrusive assessment of learning processes

Innovating Pedagogy 2014

  • Massive open social learning – Free online courses based on social learning
  • Learning design informed by analytics – A productive cycle linking design and analysis of effective learning
  • Flipped classroom – Blending learning inside and outside the classroom
  • Bring your own devices – Learners use their personal tools to enhance learning in the classroom
  • Learning to learn – Learning how to become an effective learner
  • Dynamic assessment – Giving the learner personalized assessment to support learning
  • Event-based learning – Time-bounded learning events
  • Learning through storytelling – Creating narratives of memories and events
  • Threshold concepts – Troublesome concepts and tricky topics for learning
  • Bricolage – Creative tinkering with resources

Innovating Pedagogy 2013

  • MOOCs – Massive open online courses
  • Badges to accredit learning – Open framework for gaining recognition of skills and achievements
  • Learning analytics – Data-driven analysis of learning activities and environments
  • Seamless learning – Connecting learning across settings, technologies and activities
  • Crowd learning – Harnessing the local knowledge of many people
  • Digital scholarship – Scholarly practice through networked technologies
  • Geo-learning – Learning in and about locations
  • Learning from gaming – Exploiting the power of digital games for learning
  • Maker culture – Learning by making
  • Citizen inquiry – Fusing inquiry-based learning and citizen activism

Innovating Pedagogy 2012

  • New pedagogy for e-books – Innovative ways of teaching and learning with next-generation e-books
  • Publisher-led short courses – Publishers producing commercial short courses for leisure and professional development
  • Assessment for learning – Assessment that supports the learning process through diagnostic feedback
  • Badges to accredit learning – Open framework for gaining recognition of skills and achievements
  • MOOCs – Massive open online courses
  • Rebirth of academic publishing – New forms of open scholarly publishing
  • Seamless learning – Connecting learning across settings, technologies and activities
  • Learning analytics – Data-driven analysis of learning activities and environments
  • Personal Inquiry learning – Learning through collaborative inquiry and active investigation
  • Rhizomatic learning – Knowledge constructed by self-aware communities adapting to environmental conditions

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