Themes from previous reports

Innovating Pedagogy #11 (2023)

  • Pedagogies using AI tools – Using AI tools such as ChatGPT to support teaching and learning
  • Metaverse for education – Educational opportunities through fully immersive 3D environments
  • Multimodal pedagogy – Enhancing learning by diversifying communication and representation
  • Seeing yourself in the curriculum – Pedagogies enabling students to see themselves in the curriculum
  • Pedagogy of care in digitally mediated settings – Prioritising the well-being and development of students
  • Podcasts as pedagogy – Embedding podcasts in teaching and learning practices
  • Challenge-based learning – Rising to challenges to benefit individuals and societies
  • Entrepreneurial education – Students as change agents in society
  • Relational pedagogies – Working relationally in and across disciplinary and professional boundaries
  • Entangled pedagogies of learning spaces – Connecting technology, pedagogy and all elements of a learning context

Innovating Pedagogy #10 (2022)

  • Hybrid models – Maximising learning flexibility and opportunities
  • Dual learning scenarios – Connecting learning in classrooms and industry workplaces
  • Pedagogies of microcredentials – Accredited short courses to develop workplace skills
  • Pedagogy of autonomy – Building capacity for freedom and independent learning
  • Watch parties – Watching videos together, whatever the time or place
  • Influencer-led education – Learning from education influencers on social media platforms
  • Pedagogies of the home – Understanding the home as a place for cultural learning
  • Pedagogy of discomfort – Emotions as powerful tools for learning and for promoting social justice
  • Wellbeing education – Promoting wellbeing across all aspects of teaching and learning
  • Walk-and-talk – Combining movement and conversation to enhance learning

Innovating Pedagogy #9 (2021)

  • Best learning moments – Positive mental states for enjoyable and effective learning
  • Enriched realities – Extending learning with augmented and virtual reality
  • Gratitude as a pedagogy – Reflecting on attitude to improve wellbeing and learning
  • Using chatbots in learning – Using educational dialogues to improve learning efficiency
  • Equity-oriented pedagogy – Finding fairer ways to improve learning for all
  • Hip-hop based education – Culturally relevant learning through hip-hop
  • Student co-created teaching and learning – Teachers and students creating materials and curricula
  • Telecollaboration for language learning – Using communication tools for collaborative language learning
  • Evidence-based teaching – Using evidence from research to inform teaching
  • Corpus-based pedagogy – Using authentic language data to support language teaching and learning

Innovating Pedagogy #8 (2020)

  • Artificial intelligence in education – Preparing for life and learning in the age of AI
  • Posthumanist perspectives – Confronting the relationship between humans and technology
  • Learning through open data – Using real-world data for personally relevant learning
  • Engaging with data ethics – Ethical use of data in digital life and learning
  • Social justice pedagogy – Addressing injustices in lives and society
  • Esports – Learning and teaching through competitive virtual gaming
  • Learning from animations – Watching and interacting with short animations
  • Multisensory learning – Using several senses to enhance learning
  • Offline networked learning – Networked learning beyond the Internet
  • Online laboratories – Laboratory access for all

Innovating Pedagogy #7 (2019)

  • Playful learning – Motivating and engaging learners
  • Learning with robots – Helping teachers free their time for teaching
  • Decolonising learning – Changing perspectives and opening up opportunities
  • Drone-based learning – Enabling and enriching exploration of physical spaces
  • Learning through wonder – Sparking curiosity, investigation, and discovery
  • Action learning – Finding solutions to apply in daily life
  • Virtual studios – Hubs of activity where learners develop creative processes together
  • Place-based learning – Location as a trigger for learning
  • Making thinking visible – Opening windows into student learning
  • Roots of empathy – Social and emotional learning

Innovating Pedagogy #6 (2017)

  • Spaced learning – Building long-term memories in minutes
  • Learners making science – volunteering to make science and act as a scientist
  • Open textbooks – Adapting openly licensed textbooks
  • Navigating post-truth societies – Epistemic education for the 21st century
  • Intergroup empathy – Understanding the perspectives of others
  • Immersive learning – Intensifying learning by experiencing new situations
  • Student-led analytics – Using data to help learners set and achieve their own goals
  • Big-data inquiry: thinking with data – Understanding the world by working with large sets of data
  • Learning with internal values – Using students’ interests to inspire learning
  • Humanistic knowledge-building communities – Helping learners to develop knowledge

Innovating Pedagogy #5 (2016)

  • Learning through social media – Using social media to offer long-term learning opportunities
  • Productive failure – Drawing on experience to gain deeper understanding
  • Teachback – Learning by explaining what we have been taught
  • Design thinking – Applying design methods in order to solve problems
  • Learning from the crowd – Using the public as a source of knowledge and opinion
  • Learning through video games – Making learning fun, interactive and stimulating
  • Formative analytics – Developing analytics that help learners to reflect and improve
  • Learning for the future – Preparing students for work and life in an unpredictable future
  • Translanguaging – Enriching learning through the use of multiple languages
  • Blockchain for learning – Storing, validating and trading educational reputation

Innovating Pedagogy #4 (2015)

  • Crossover learning – Connecting formal and informal learning
  • Learning through argumentation – Developing skills of scientific argumentation
  • Incidental learning – Harnessing unplanned or unintentional learning
  • Context-based learning – How context shapes and is shaped by the process of learning
  • Computational thinking – Solving problems using techniques from computing
  • Learning by doing science with remote labs – Guided experiments on authentic scientific equipment
  • Embodied learning – Making mind and body work together to support learning
  • Adaptive teaching – Adapting computer-based teaching to the learner’s knowledge and action
  • Analytics of emotions – Responding to the emotional states of students
  • Stealth assessment – Unobtrusive assessment of learning processes

Innovating Pedagogy #3 (2014)

  • Massive open social learning – Free online courses based on social learning
  • Learning design informed by analytics – A productive cycle linking design and analysis of effective learning
  • Flipped classroom – Blending learning inside and outside the classroom
  • Bring your own devices – Learners use their personal tools to enhance learning in the classroom
  • Learning to learn – Learning how to become an effective learner
  • Dynamic assessment – Giving the learner personalized assessment to support learning
  • Event-based learning – Time-bounded learning events
  • Learning through storytelling – Creating narratives of memories and events
  • Threshold concepts – Troublesome concepts and tricky topics for learning
  • Bricolage – Creative tinkering with resources

Innovating Pedagogy #2 (2013)

  • MOOCs – Massive open online courses
  • Badges to accredit learning – Open framework for gaining recognition of skills and achievements
  • Learning analytics – Data-driven analysis of learning activities and environments
  • Seamless learning – Connecting learning across settings, technologies and activities
  • Crowd learning – Harnessing the local knowledge of many people
  • Digital scholarship – Scholarly practice through networked technologies
  • Geo-learning – Learning in and about locations
  • Learning from gaming – Exploiting the power of digital games for learning
  • Maker culture – Learning by making
  • Citizen inquiry – Fusing inquiry-based learning and citizen activism

Innovating Pedagogy #1 (2012)

  • New pedagogy for e-books – Innovative ways of teaching and learning with next-generation e-books
  • Publisher-led short courses – Publishers producing commercial short courses for leisure and professional development
  • Assessment for learning – Assessment that supports the learning process through diagnostic feedback
  • Badges to accredit learning – Open framework for gaining recognition of skills and achievements
  • MOOCs – Massive open online courses
  • Rebirth of academic publishing – New forms of open scholarly publishing
  • Seamless learning – Connecting learning across settings, technologies and activities
  • Learning analytics – Data-driven analysis of learning activities and environments
  • Personal Inquiry learning – Learning through collaborative inquiry and active investigation
  • Rhizomatic learning – Knowledge constructed by self-aware communities adapting to environmental conditions

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