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Dr Hannah Marston

Profile summary

  • Research Staff
  • Research Fellow
  • Faculty of Wellbeing, Education & Language Studies
  • Faculty Office
  • Research Excellence
  • hannah.marston

Professional biography

A versatile and creative researcher with an international background, who has multidisciplinary experience, with a track record of publications within health and well-being, gerontology, digital technologies, and video games, who is organized, a planner, and a listener with additional expertise in writing, presentations, leadership, and collaboration.

Research interests

  • Digital Games & Intergenerational Gaming
  • Gerontology, Life course/span
  • Gender
  • Design, Gamification
  • Interaction/Flow/Immersion
  • Health and well-being
  • Active & Healthy Ageing
  • ICTs
  • Digital (Health) Literacy
  • Rural Ageing
  • Wearables, Mobile (Health) Apps

Impact and engagement

To date, I have been recording impact activity from my research, below is an overview of impact activity.

  • Marston, H.R., Freeman, S., Genoe, R., Kulcyzki, C., & Musselwhite, C. (2018). The Cohesiveness of Technology In Later Life: Findings from the Technology In Later Life (TILL) Project. Policy Briefing, Knowledge Exchange Seminar Series (KESS), Northern Ireland Assembly, Stormont, Belfast, UK.

Note: Currently, I have not been able to follow up with Assembly Members who attended the seminar because the Northern Irish Assembly is not in session.

  • Streppelhoff, R.W. (2018). E-Sport und Serious Games: Videospiele im Sportkontext. Eine Bibliogrphie. Bundesinstitut für Sportwissenschaft. Politics and the German Olympic Sport Confederation are evaluating the phenomenon of E-Sports and a bibliography was compiled by Streppelhoff on behalf of the German Federal Institute of Sport Science. This publication is the first step for politicians and sport federations to better understand the different types of videogames and their role in different parts of economy and society.

Public Engagement & Knowledge Exchange:

2nd Digital Health & Wellbeing Conference:

Under the Digital Health & Wellbeing Special Interest Group (SIG), I organised and hosted the 2nd Digital Health & Wellbeing 3-day conference (http://bit.ly/2DqWryv), here at The Open University (1-3 May). We had presentations across the themes of: Social Media, Education, Digital Health Literarcy, Wearable Devices, Environment, Games for Health, New Routes to Market, Psychological Behaviours. We had attendees from across the UK, Canada, Europe and Japan.

British Society of Gerontology Conference 2018:

At the forthcoming Annual British Society of Gerontology Conference which will be held at the University of Manchester/Manchester Metropolitan University sites in July 2018. I will be convening a symposium under the BSG Technology & Ageing SIG. This symposium is based on the edited book - Mobile eHealth (2017 - https://www.springer.com/gb/book/9783319606712).  Additionally, as a member of the BSG Executive Committee, we will be holding our summer Executive meeting prior to the Conference commencing on Wednesday 4th July.

Keynote & Guest Speaker Presentations, & Lectures:

  1. Marston, H.R. (2018). Assistive Technologies for an Ageing Society. 1st November 2018 MediLink/H&W PRA Assistive Technologies ACTIS Project Event
  2. Marston, H.R. (2018). Multi-disciplinary work in the 21st century. 26th April, Waterford Institute of Technology, Ireland.
  3. Marston, H.R. (April, 2018). Digital Games, & ICT For All in the 21st Century! What do we know so far? To be presented at the International Child and Information Safety Congress "Digital Games". Ankara, Turkey. 11-13 April 2018. http://cocukvebilisim.com/en/
  4. Marston, H.R. (2018). Too Old for the 21st Century? 19th March, 2018. Ackworth School, Pontefract West Yorkshire.
  5. Marston, H.R. (2017). Using Gamification to Support Active & Assistive Living in the Elderly. 8th November 2017. MediLink/H&W PRA Gamification Special Interest Group, ACTIS Project Event.
  6. Marston, H.R. (2017). Health & Wellbeing in the Digital Age. Workshop on Organization development. Centre for Policing Research & Learning. The Open University, 3 August 2017.
  7. Marston, H.R. (2016). Technology use for adults 70+ years & life-logging of one's life in the 21st Century. Waterford Institute of Technology, Ireland. Thursday 11th February 2016, Adobe Connect.
  8. Marston, H.R. (2015). What's it all about? Technology & Ageing in the 21st Century. April 16, 2015. Waterford Institute of Technology, Ireland.
  9. Marston, H.R. (2012). Technology & Ageing. Centre for Innovative Ageing, Swansea University, Wales. This guest lecture was conducted via Skype due to the geographic locations of the guest speaker (Cologne, Germany) and the Masters students (Swansea, Wales, UK).
  10. Marston, H.R. (2010). Understanding Gaming Technology & Older Adults. Ryerson University, 350 Victoria Street, Toronto, Ontario, Canada M5B 2K3.
  11. Marston, H.R. (2010). Let Older Adults Decide: Wii vs PS-2. The University of Guelph-Humber, 207 Humber College Blvd, Toronto, Ontario, M9W 5L7.
  12. Marston, H.R. (2006). Developing Digital Diversity Conference, Thames Valley University, London, Invited Panel Speaker.
  13. Marston, H.R. (2006). CODEWORKS ATL Project. Urban Learning Space, Glasgow, Scotland, Invited Speaker, One hour presentation, Q&A

External collaborations

Universities:

  • German Sport University Cologne, Germany
  • National University of Singapore
  • Department of Social & Public Health, Ohio University, USA
  • Manchester Metropolitan University, UK
  • School of Health & Social Work, University of Hertfordshire
  • The Hague, Netherlands
  • Institute for Successful Longevity & Department of Psychology, Florida State University
  • Centre for Innovative Ageing, Swansea University
  • Faculty of Nursing, University of Northern British Columbia (UNBC), Canada
  • Faculty of Kinesiology and Health Studies, University of Regina, SK, Canada
  • University of La Verne, USA
  • Virgina Tech, USA
  • Wilfred Laurier University Brantford, ON, Canada
  • Georgia Tech University
  • De Montfort University, UK
  • Penn State University

Industry & 3rd Sector

  • Age UK Milton Keynes
  • Age Northern Ireland
  • Scottish Gov
  • ILC-UK
  • SilverFit, Netherlands
  • Microsoft Research, USA
  • Kaasa, Dusseldorf, Germany

I am a member of several organizations and  you can see the current list by going to my website 

Currently, I am a member of the National Executive Board of the British Society of Gerontology. 

Between 2017 and 2019 I was a member of the Research Committee at The Open University and previously I was an elected member to the position of Technology Chair for the Emerging Scholar & Professional Organisation (ESPO). This is the student arm of the Gerontological Society of America (GSA). 

Publications

A Review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults (2019-03-21)
Marston, Hannah Ramsden and Samuels, Julie
Healthcare, 7, Article 49(1)
Leisure innovation and the transition to retirement (2019)
Genoe, M. Rebecca; Liechty, Toni and Marston, Hannah R.
Leisure Sciences ((Early Access))
Retirement Transitions among Baby Boomers: Findings from an Online Qualitative Study (2018-12)
Genoe, M. Rebecca; Liechty, Toni and Marston, Hannah R.
Canadian Journal on Aging / La Revue canadienne du vieillissement, 37(4) (pp. 450-463)
Guest editorial (2018-06-18)
van Hoof, Joost; Marston, Hannah R.; Wong, Johnny K.-W.; Soebarto, Veronica I. and Kazak, Jan K.
Journal of Enabling Technologies, 12(2) (pp. 33-34)
E-Leisure and Older Adults: Findings from an International Exploratory Study (2018-02)
Genoe, Rebecca; Kulczycki, Cory; Marston, Hannah; Freeman, Shannon; Musselwhite, Charles and Rutherford, Haley
Therapeutic Recreation Journal, LII(1) (pp. 1-18)
Physically Active Leisure and the Transition to Retirement: The Value of Context (2017)
Liechty, Toni; Genoe, M. Rebecca and Marston, Hannah R.
Annals of Leisure Research, 20(1) (pp. 23-38)
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older (2016-06-16)
Marston, Hannah R.; Freeman, Shannon; Bishop, Kristen A. and Beech, Christian L.
Games for Health Journal, 5(3) (pp. 157-174)
Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab (2016-06-10)
Vaziri, Daryoush D.; Aal, Konstantin; Ogonowski, Corinna; Von Rekowski, Thomas; Kroll, Michael; Marston, Hannah R.; Poveda, Rakel; Gschwind, Yves J.; Delbaere, Kim; Wieching, Rainer and Wulf, Volker
European Review of Aging and Physical Activity, 13(6)
The design of a purpose-built exergame for fall prediction and prevention for older people (2016-06-10)
Marston, Hannah R.; Woodbury, Ashley; Gschwind, Yves J.; Kroll, Michael; Fink, Dennis; Eichberg, Sabine; Kreiner, Karl; Ejupi, Andreas; Janneke, Annegarn; de Rosario, Helios; Wienholtz, Arno; Wieching, Rainer and Delbaere, Kim
European Review of Aging and Physical Activity, 12, Article 13
The Importance of Personal Possessions for the Development of a Sense of Home of Nursing Home Residents (2016)
Van Hoof, J.; Janssen, M. L; Heesakkers, C. M. C; Van Kersbergen, W.; Severijns, L. E. J; Willems, L. A. G; Marston, H. R.; Janssen, B. M. and Nieboer, M. E.
Journal of Housing For the Elderly, 30(1) (pp. 34-50)
Technology use, adoption and behaviour in older adults: results from the iStoppFalls Project (2016)
Marston, Hannah R.; Kroll, Michael; Fink, Dennis; de Rosario, Helios and Gschwind, Yves J.
Educational Gerontology, 42(6) (pp. 371-387)
Editorial: From Needy and Dependent to Independent Homo Ludens: Exploring Digital Gaming and Older People (2016)
Musselwhite, Charles; Marston, Hannah R. and Freeman, Shannon
Games and Culture, 11(1-2) (pp. 3-6)
Blogging into Retirement: Using Online Research Methods to Understand Leisure among Baby Boomers (2016)
Genoe, M. Rebecca; Liechty, Toni; Marston, Hannah R. and Sutherland, Victoria
Journal of Leisure Research, 48(1) (pp. 15-34)
ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial (2015-11-27)
Gschwind, Yves J.; Eichberg, Sabine; Ejupi, Andreas; de Rosario, Helios; Kroll, Michael; Marston, Hannah R.; Drobics, Mario; Annegarn, Janneke; Wieching, Rainer; Lord, Stephen R.; Aal, Konstantin; Vaziri, Daryoush; Woodbury, Ashley; Fink, Dennis and Delbaere, Kim
European Review of Aging and Physical Activity, 12, Article 10
Picture your nursing home: Exploring the sense of home of older residents through photography (2015-08-05)
van Hoof, J.; Verhagen, M. M; Wouters, E. J. M.; Marston, H. R.; Rijnaard, M. D. and Janssen, B. M.
Journal of Aging Research, 2015, Article 312931
Extracare: does it promote resident satisfaction compared to residential and home care? (2015-04)
Philips, Judith E.; Dobbs, Christine; Burholt, Vanessa and Marston, Hannah
British Journal of Social Work, 43(3) (pp. 949-967)
Flow experience of older adults using the iStoppFalls exergames (2015-01)
Marston, Hannah R.; Kroll, Michael; Fink, Dennis and Gschwind, Yves J.
Games and Culture, 11(1-2) (pp. 201-222)
ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial (2014)
Gschwind, Yves J.; Eichberg, Sabine; Marston, Hannah R.; Ejupi, Andreas; de Rosario, Helios; Kroll, Michael; Drobics, Mario; Annegam, Janneke; Wieching, Rainer; Lord, Stephen R.; Aal, Konstantin and Delbaere, Kim
BMC Geriatrics, 14, Article 91
Design recommendations for digital game design within an ageing society (2013)
Marston, Hannah R.
Educational Gerontology, 39(2) (pp. 103-118)
Digital gaming perspectives of older adults: content vs interaction (2013)
Marston, Hannah R.
Educational Gerontology, 39(3) (pp. 194-208)
Understanding the Nintendo Wii console in long-term care facilities (2013)
Marston, H.; Greenlay, S and van Hoof, J
Technology and Disability, 25(2) (pp. 77-85)
Centenarian self-perceptions of factors responsible for attainment of extended health and longevity (2013)
Freeman, Shannon; Garcia, John and Marston, Hannah R.
Educational Gerontology, 39(10) (pp. 717-728)
Breaking down barriers: hospice palliative care as a human right in Canada (2013)
Freeman, Shannon; Heckman, George; Naus, Peter J. and Marston, Hannah R.
Educational Gerontology, 39(4) (pp. 241-249)
Older adults as 21st century game designers (2012)
Marston, Hannah R.
Computer Games Journal, 1(1) (pp. 90-102)
Ambient assisted living and care in The Netherlands: the voice of the user (2011-10)
van Hoof, J; Wouters, E. J. M; Marston, H. R.; Vanrumste, B. and Overdiep, R. A
International Journal of Ambient Computing and Intelligence, 3(4) (pp. 25-40)
Digital Game Technology & Health for Older Adults (2017-12-02)
Marston, Hannah; Kroll, M.; Fink, D.; Poveda, R. and Gschwind, Y. J.
In: Marston, Hannah; Freeman, Shannon and Musselwhite, Charles eds. Mobile EHealth. Human–Computer Interaction Series (pp. 149-171)
ISBN : 978-3-319-60671-2 | Publisher : Springer
Digital Game Technology and Older Adults. (2017)
Marston, Hannah R.; Kroll, Michael; Fink, Dennis; Poveda, Rakel and Gschwind, Yves J.
In: Marston, Hannah; Freeman, Shannon and Musselwhite, Charles eds. Mobile e-Health. Human–Computer Interaction Series (pp. 149-171)
ISBN : 978-3-319-60672-9 | Publisher : Springer | Published : Cham
Gamification: Applications for Health Promotion and Health Information Technology Engagement (2016)
Marston, Hannah R. and Hall, Amanda K.
In: Novák, Daniel; Tulu, Bengisu and Brendryen, Håvar eds. Handbook of research on holistic perspectives in gamification for clinical practice. Advances in Medical Technologies and Clinical Practice (pp. 78-104)
ISBN : 9781466695221 | Publisher : IGI Global | Published : Hershey
Older women on the game: understanding digital game perspectives from an ageing cohort (2015-09)
Marston, Hannah R. and Graner Ray, Sheri
In: Domínguez-Rué, Emma and Nierling, Linda eds. Ageing and Technology: Perspectives from the Social Sciences
ISBN : 9783837629576 | Publisher : Transcript-Verlag
Digital Game Aesthetics of the iStoppFalls Exergame (2014-10-29)
Marston, Hannah; Kroll, Michael; Fink, Dennis and Eichberg, Sabine
In: Schouten, B.; Fedtke, S.; Vosmeer, M. and Gekker, A. eds. Games for Health 2014 (pp. 89-100)
ISBN : 9783658071400 | Publisher : Springer Vieweg | Published : Wiesbaden
Ageing in digital places (2014)
Marston, Hannah R.
In: van Hoof, Joost; Demiris, George and Wouters, Eveline J. M. eds. Handbook of Smart Homes, Health Care and Well-Being
ISBN : 978-3-319-01904-8 | Publisher : Springer | Published : Cham
Games for health in the home: gaming and older adults in the digital age of healthcare (2014)
Hall, Amanda K and Marston, Hannah R.
In: van Hoof, Joost; Demiris, George and Wouters, Eveline J. M. eds. Handbook of Smart Homes, Health Care and Well-Being
ISBN : 978-3-319-01904-8 | Publisher : Springer | Published : Cham
Play yourself fit: exercise + videogames = exergames (2013)
Marston, H.R and McClenaghan, P.A
In: Bredl, Klaus and Bösche, Wolfgang eds. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (pp. 241-257)
ISBN : 9781466636736 | Publisher : IGI Global | Published : Hershey, PA
Mobile e-Health (2017-11-11)
Marston, Hannah; Freeman, Shannon and Musselwhite, Charles eds.
Human–Computer Interaction Series
ISBN : 978-3-319-60671-2 | Publisher : Springer
Gen X and Digital Games: Looking back to look forward (2018-01)
Brown, Julie A. and Marston, Hannah R.
In : 20th International Conference on Human-Computer Interaction (15-20 Jul 2018, Las Vegas, Nevada, USA) (pp. 485-500)
“If I want to know anything I just Google it”: Older adults’ functional and social leisure activities and technology. (2017)
Kulczycki, Cory; Genoe, Rebecca; Marston, Hannah; Freeman, Shannon and Musselwhite, Charles
In : Canadian Congress on Leisure Research 15: Engaging legacies (CCLR15) (23-26 May 2017, University of Waterloo, ON, Canada)
The relevance of Innovation Theory of Successful Aging for baby boomers transitioning to retirement (2017)
Genoe, Rebecca; Liechty, Toni and Marston, Hannah
In : Canadian Congress on Leisure Research 15: Engaging legacies (CCLR15) (23-26 May 2017, University of Waterloo, ON, Canada)
Understanding the digital game classification system: a review of the current classification system and its implications for use within games for health (2013)
Marston, Hannah Ramsden and Smith, Stuart T.
In : First International Conference, SouthCHI 2013 (1-4 Jul 2013, Maribor, Slovenia) (pp. 314-331)
Intergenerational Influences on the Understanding and Use of Technology in Later Life (2016-11-08)
Olynick, J; Freeman, S; Marston, Hannah; Musselwhite, C; Kulczycki, C and Genoe, R
British Columbia, Canada