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Using Virtual and Augmented Reality to Enhance Primary Students’ Learning
Over the past two decades, research into the use of Virtual (VR) and Augmented Reality (AR) in schools has demonstrated an increase in student engagement, motivation, learning and retention of knowledge (Azuma et al, 2001; Chen et al, 2018; Alenezi, 2023). VR and AR technology has become more accessible in recent years, leading to an interest in using this within education, however, very few studies have looked at the effectiveness of these with primary-aged children (Chua et al,…
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Designing a Cultural Heritage App Using Augmented Reality Education Technology
Research Question: How can augmented reality facilitate the critical digital pedagogical design of a cultural heritage mobile learning educational application (app)? Abstract: Enshrined within the Universal Declaration of Human Rights (UDHR) is recognition of the right to cultural expression and preservation of tradition. Whereby, as stated explicitly in the UDHR, “Everyone has the right freely to participate in the cultural life…
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Living Healthier through m-learning: Empowering Rural Extension through Mobile Learning for Health Literacy
Rationale Rural communities in low- and middle-income countries continue to face persistent health challenges linked to limited access to services, uneven information flows, and structural inequalities that constrain health literacy. Meanwhile, extension, a system through which trained practitioners (extension workers) share knowledge, skills, and innovations with communities, traditionally agrarian, is increasingly engaged in cross-sectoral roles, including community health education. This shift positions extension workers…
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Can Citizen Humanities Transform Collaborative Learning in Online History Education?
The rapid expansion of digital technologies has provided new and exciting opportunities to reshape history education in online learning environments. One such opportunity is the incorporation of Citizen Humanities into history programmes, where collective activities foster collaboration, knowledge production, a deeper understanding of how history is created and the chance for students to create communities of inquiry. At the same students will be able to develop essential ‘twenty-first…
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Reading for everyone? Dyslexia in testing times.
It is a time of increasing scrutiny on secondary school reading in England. The Department for Education (2025) has declared the need for a new assessment at age 13 which they say will raise standards. This is against a backdrop of the National Literacy Trust (2024) warning of the risk of children leaving education without the necessary reading ability for daily life in modern Britain. Dyslexic pupils begin to underachieve…
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Rethinking Professional Learning in an Era of Data Driven Work
In the race to generate ‘data-driven’ solutions, we run the risk of sidelining human experiences. AI and digital data are having a massive impact on work and learning. Efforts to utilise data in ways that empower people, like making data open and FAIR (Findable, Accessible, Interoperable, and Reusable), tend to focus on technical areas such as…
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Researching accessible education in the age of AI
This talk will discuss recent educational technology research projects which suggest ways in which AI can support or challenge equitable learning at scale. It will focus particularly on social and institutional elements of education as these are questioned by the AI. Relationships between disability and technology, and between teaching and learning, provide ways to think…
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Research as storytelling: what students and staff are saying about AI in assessments
In the rush to respond to generative AI in higher education, we risk operating from assumptions rather than evidence about what students and staff in universities are experiencing. This keynote explores how theoretically grounded qualitative research can challenge dominant narratives, such as students as cheaters or staff as purely reactive, without claiming generalisability. Drawing on…
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Cyborgs and Centaurs, and how they inspired my research on the impact of Generative AI on educators’ professional identities in Higher Education.
Cyborgs and Centaurs, and how they inspired my research on the impact of Generative AI on educators’ professional identities in Higher Education. Maria Calonico Keywords: Generative AI, higher education, professional identity, academic identity, CPD, disruptive technologies. Generative AI (GenAI) can be defined as ‘a category of artificial intelligence (AI) algorithms that generate new outputs…
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Repurposing technology designed to support who are non-speaking and physically impaired with communication: Can doing so enable these students to access the curriculum and lead to better learning outcomes than the currently available technological solutions made available to them?
Repurposing technology designed to support who are non-speaking and physically impaired with communication: Can doing so enable these students to access the curriculum and lead to better learning outcomes than the currently available technological solutions made available to them? Marion Stanton Keywords: Universal design for learning, learning outcomes, physical disability, Augmentative and Alternative Communication, education…