Archive for October, 2011



Assessing learner analytics

Published on October 30, 2011

Learner analytics use the experiences of a community [network?] of learners to help individual learners in that community to identify more effectively learning content from a potentially overwhelming set of choices. Analytics and recommendations have generative power. The object recommended many not yet exist – it may be something that the learner must construct or […]


Personal environments for learning

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Philippe distinguishes between a personal information environment and a personal learning environment. [I know that in this case a personal learning environment isn’t just everything around me when I’m learning, but is a personalised form of a VLE. In that case, what is a personal information environment? Is it all the sources from which I […]


Augmented history

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The Civil War app changes in real time and plays out over four and a half years, producing a daily casualty count. This has been criticised as being too immersive – uncomfortable for many people. The Iraq War Memorial app superimposes a war memorial on a real scence http://gamesalfresco.com/2011/02/21/augmented-reality-u-s-iraq-war-memorial/ The war memorial app, brings a […]


Learning in context

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Learning occurs in contexts – it also creates contexts. Context is not fixed – it is an emergent property of interaction. The challenge is to go beyond modeling human activity in context, in order to augment it. (Take-away from Liz FitzGerald technology coffee morning, 19 October)


Now time is personal

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Mobile devices allow us to shift and personalise time. They allow us to visit places before we arrive and to remain in places after we have left. We renegotiate our time on the fly, and schedule soft meetings with flexible boundaries. They allow us to fill what would previously have been dead time. We dignify […]


Designing for Immersive Mixed Reality Learning Environments

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Different partners are likely to be part of different activity systems, with different objectives, different motivations and different tools. Shared situational objects can be a turning point in negotiations between such partners – reflecting their different perspectives on the same themes. These shared objects sit between the activity systems and offer the potential to bring […]


Intelligent games

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Picking up the theme of gaming, Marian Petre found teenagers using readily available Internet resources to engage in playful navigation and reuse of the information space. Examples: Pseudo-Friend – create a person in Facebook and see how many friends they can attract Brimstone Rhetoric – justify any position of argument using biblical quotes Degrees of […]


Digital literacies

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Literacy is ‘The ability to understand information however it is presented’ (Lanham 1995 in The Electronic Word) Lankshear and Knobel (2003) proposed that it has three dimensions: Operational – skills and techniques Cultural – development of shared meanings Critical – all literacies are socially constructed and selective, reflecting certain values, rules and perspectives, so individuals […]


Gaming and learning

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Games are important when building communities. They help to develop trust and an understanding of each other’s skills and personalities. In terms of language, wordplay helps us to establish register – to work out what we mean and double mean when we use language. Can we create online community without the use of word games? […]


Lurkers

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It’s usually acceptable to have lurkers within a community – it’s never acceptable to have lurkers within a team. (Retrieved from my notes on the Virtual Doctoral School back in 2007)