{"id":108,"date":"2006-09-11T14:02:07","date_gmt":"2006-09-11T14:02:07","guid":{"rendered":"http:\/\/conclave.open.ac.uk\/r.m.ferguson\/?p=108"},"modified":"2006-09-11T14:10:34","modified_gmt":"2006-09-11T14:10:34","slug":"poltis-dramatic-situations","status":"publish","type":"post","link":"https:\/\/www.open.ac.uk\/blogs\/r.m.ferguson\/?p=108","title":{"rendered":"Polti&#8217;s dramatic situations"},"content":{"rendered":"<p><img decoding=\"async\" id=\"image107\" title=\"images.jpg\" alt=\"images.jpg\" src=\"https:\/\/www.open.ac.uk\/blogs\/r.m.ferguson\/wp-content\/uploads\/2006\/09\/images.thumbnail.jpg\" \/>John Yearwood\u00a0talked about &#8216;Interactive narrative by thematic connection of dramatic situations&#8217;. Given his material, I think he could have come up with a more user-friendly title. He described an approach to generating interactive narrative in a computer game by using an argument-based structure to work out the next event in the language sequence.<\/p>\n<p>He used Polti&#8217;s 36 dramatic situations to help with\u00a0 <a href=\"http:\/\/en.wikipedia.org\/wiki\/The_Thirty-Six_Dramatic_Situations\">http:\/\/en.wikipedia.org\/wiki\/The_Thirty-Six_Dramatic_Situations<\/a>\u00a0In brief, Polti&#8217;s situations are a more detailed version of the view that there are only six plots in the world. One of his situations, for example, is the Daring Enterprise, which requires a bold leader, an object and an adversary.<\/p>\n<p>I was interested in how many times this idea of codifying the narrative format came up during the conference and also in how often this conference seemed to focus on gaming.<\/p>\n<p>After this, Rui Figueiredo talked about an interactive video developed as part of an anti-bullying project. Seemed an immense amount of programming work for very little reward.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>John Yearwood\u00a0talked about &#8216;Interactive narrative by thematic connection of dramatic situations&#8217;. Given his material, I think he could have come up with a more user-friendly title. He described an approach to generating interactive narrative in a computer game by using an argument-based structure to work out the next event in the language sequence. He used [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[28],"tags":[],"class_list":["post-108","post","type-post","status-publish","format-standard","hentry","category-conferences"],"_links":{"self":[{"href":"https:\/\/www.open.ac.uk\/blogs\/r.m.ferguson\/index.php?rest_route=\/wp\/v2\/posts\/108","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.open.ac.uk\/blogs\/r.m.ferguson\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.open.ac.uk\/blogs\/r.m.ferguson\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.open.ac.uk\/blogs\/r.m.ferguson\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.open.ac.uk\/blogs\/r.m.ferguson\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=108"}],"version-history":[{"count":0,"href":"https:\/\/www.open.ac.uk\/blogs\/r.m.ferguson\/index.php?rest_route=\/wp\/v2\/posts\/108\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.open.ac.uk\/blogs\/r.m.ferguson\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=108"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.open.ac.uk\/blogs\/r.m.ferguson\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=108"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.open.ac.uk\/blogs\/r.m.ferguson\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=108"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}