England
Where do you live?
Creating futures: sustainable enterprise and innovation
| Start | End |
|---|---|
| 03 Oct 2026 | Jun 2027 |
What you will study
In this block, you'll be introduced to the societal impacts of enterprise and innovation, as well as the tools and techniques needed to identify, analyse, and manage them throughout the module. It recaps selected topics on entrepreneurship and innovation to ensure progression to the next level for innovation and enterprise pathway students and to introduce novices to key themes and concepts on ethics and sustainability as applied in entrepreneurship and innovation. It also articulates the underlying principle of the module, which is about using entrepreneurship and innovation to solve societal problems in an ethical and sustainable manner, considering this at different stages of an enterprise life cycle. Written and interactive cases and examples are used to bring the theoretical concepts to life.
In this block, you'll examine how entrepreneurship and innovation can be used to solve societal challenges (e.g. social inclusion, environmental protection, economic and community development) through an experiential learning experience – My Experiential Learning Project. It starts by introducing the significance of specialist sectors in society and the three specialist areas selected for study. To ensure coverage of a range of relevant societal problems while meeting the learning needs, three ideal specialist areas have been selected for in-depth study:
-
Engineering, science and information technology: includes entrepreneurship/innovation in relation to the choice of production, operational and marketing technologies, such as ‘green’ and low carbon technology, medical technology, bio solutions, electric cars, IT services for managing patient feedback -
Creative, leisure and cultural industries: includes entrepreneurship/innovation in the visual and performance arts, poetry, languages, heritage and sports. -
Health and social care: includes entrepreneurship/innovation in relationship to the challenges of increasing access to healthcare (health care costs v health and social care needs of citizens).
This block provides the opportunity to practise how to create and manage an enterprise as part of a team through a computer-assisted Sustainable Enterprise Challenge (SEC), using a version of either ‘Serious Games’ or ‘SimVenture’. You'll be provided with a scenario based on an enterprise that has just been launched, and that is expected to provide an innovative and sustainable solution to a defined societal problem. Student teams will then be created and tasked with completing a series of weekly challenges: setting strategic objectives (e.g. triple bottom-line), defining organisational values and recruitment strategies, sourcing financial and non-financial resources, making choices about production technology and marketing, making enterprise expansion decisions (including a second round of funding). All of these are geared towards generating student-led, pre-defined impacts. The outcome includes weekly templates of team analysis and decisions and end-of-project impact measures.
In this final block, you'll integrate your previous learning to produce your end-of-module assessment. You'll return to the societal challenge identified in Block 2 and the learning from Block 3 (inter-relationship among function areas of entrepreneurship and innovation) to develop a solution to the problem. This includes decisions as to whether the solution is best offered through a start-up enterprise or an existing enterprise (intrapreneurship), ethical and sustainability considerations and a clear success criterion for measuring the impact of the proposed solution.
Entry requirements
Teaching and assessment
Support from your tutor
-
marking your assignments and offering detailed feedback to help you improve -
providing individual guidance, whether that’s for general study skills or specific module content -
guiding you to additional learning resources -
facilitating online discussions between your fellow students in the dedicated forums.
Assessment
-
2 Tutor-marked assignments (TMAs) -
End-of-module assessment
What's included
-
a week-by-week study planner -
module materials -
audio and video content -
the OpenStudio platform to share media content -
assessment guide -
online tutorials -
student rooms for collaborative work -
personal development and career planning resources (for up to three years after graduation).
Computing requirements
-
Primary device – A desktop or laptop computer with at least 8 GB of RAM and a quad-core processor (2.4 GHz minimum speed). It’s possible to access some materials on a mobile phone, tablet or Chromebook; however, they will not be suitable as your primary device. -
Peripheral device – Headphones/earphones with a built-in microphone for online tutorials. -
Operating systems – Windows 11 or the latest supported macOS. -
Internet access – Broadband or mobile connection. -
Browser – Google Chrome and Microsoft Edge are recommended; Mozilla Firefox and Safari may be suitable. -
Our OU Study app operates on supported versions of Android and iOS. -
Software – Any additional software will be provided or is generally available for free.