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Accessibility statement
An image to illustrate Teaching with eXtended reality (XR)
In this innovative course, you’ll learn how to use cutting-edge technologies, including Virtual Reality (VR), Augmented Reality (AR), 3D modelling and generative AI, to create immersive, interactive learning experiences. Through real-world case studies, you'll explore how XR can elevate student engagement, improve learning outcomes, and prepare learners with future-proof skills. You'll also design inclusive, ethical, and accessible XR experiences that ensure every learner benefits from this emerging technology. Whether you're new to XR or looking to advance your expertise, this course prepares you to lead the future of education.
Unit 1: Learning with eXtended Reality (XR)
The course begins with an introduction to the field of eXtended Reality (XR), which includes  Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR). This unit explains how immersive and interactive experiences change the way people learn, shifting from traditional, text-based methods toward sensory and contextual engagement. It highlights the role of XR in embedding learning within authentic environments, allowing learners to practice skills in realistic contexts. Key themes include the impact of XR on employment and skills development, how immersive participation enhances memory and application and how XR bridges theoretical knowledge with hands-on practice. This unit lays the conceptual foundation for understanding how XR can transform education and its potential to enhance learning outcomes.
Unit 2: eXtended Reality Technology
The second unit focuses on the tools and technologies that power XR. You’ll be introduced to 3D content creation and scanning, as well as devices such as smart glasses, mobile AR platforms and immersive headsets. You’ll explore cutting-edge methods, including virtual production in filmmaking, volumetric video and motion capture, highlighting their ability to merge physical and digital environments. Particular attention is paid to the role of generative AI in XR, including automated content creation and interactive, adaptive experiences in the Metaverse. By the end of this unit, you'll understand the technical landscape of XR and how these innovations can drive creativity and interactivity across education, entertainment, and professional training.
Unit 3: Learning Experience Design
In this unit, you’ll explore how to design effective XR-based learning experiences. You’ll be introduced to frameworks such as Design Thinking, ADDIE, and ASSURE, which can help create educational activities that are both engaging and aligned with curricular goals. You’ll focus on core principles of interactivity, immersion, and storytelling and see how narrative structures can enhance participation and knowledge retention. You’ll also explore cognitive affordances for higher-order thinking, along with design patterns and best practices for XR implementation. This unit highlights the essential skills you’ll need to become an XR creator, encouraging a learner-centred approach to ensure the meaningful and impactful integration of XR into teaching.
Unit 4: Case Studies
In this applied unit, you’ll engage with real-world examples of XR in education. The first case study, GoggleMinds, demonstrates how VR can recreate healthcare scenarios, allowing you to train technical and interpersonal skills safely. The second, ARIDLL, demonstrates how AR supports language learning by improving cultural awareness, motivation, and reducing learner anxiety. These case studies highlight both the benefits and challenges of XR adoption, including technical complexity and cognitive demands, providing valuable insights into how XR can be successfully implemented across diverse subject areas.
Unit 5: Quality Enhancement
The final unit addresses the critical issue of quality in XR education. You’ll explore ethical responsibilities related to privacy and data security, as well as universal design principles to ensure accessibility for all learners. You’ll also examine risk management strategies and quality assurance frameworks, helping you deploy XR tools safely and responsibly. By the end of this unit, you’ll be equipped to critically assess XR projects, ensuring they are inclusive, ethical, and aligned with institutional standards. By the end of this unit, you’ll be prepared to adopt XR and evaluate and improve its application in practice.
By studying this Continuing Professional Development (CPD) course, you'll be able to:
Upon successful completion of the course, you will be awarded an Open University digital badge, which can be shared on LinkedIn and other professional platforms. You will also receive a certificate of completion. These credentials provide tangible proof of your skills and engagement, enhancing your professional recognition. The course's flexible, reflective approach allows you to consolidate your learning and build a portfolio of evidence, supporting your ongoing career development and future career opportunities.
This course is highly vocationally relevant, providing you with the skills to integrate eXtended Reality (XR) into your teaching or professional practice. By mastering XR technologies, design frameworks, and ethical considerations, you’ll be equipped to create engaging, interactive training experiences tailored to both industry and classroom needs. You’ll gain insight into how XR is used in sectors as diverse as healthcare training and language learning, showing you how immersive simulations and contextualised, real-world experiences can improve outcomes.
Beyond developing technical competence, the course will help you reflect critically on quality, accessibility, and inclusivity, ensuring you deploy XR responsibly. As a result, you’ll enhance your employability, acquire future-proof skills, and be prepared to lead digital transformation in learning and workforce development.
Expert, confidential learner support is available when you need it from a learning adviser, who will respond directly to you. Other support is available via the course forum, dedicated website and computing helpdesk
This non-credit-bearing course offers an assessment strategy designed to help you review your progress, reflect on learning, and evidence achievement for CPD purposes. Optional activities include end-of-unit quizzes to self-assess understanding and ongoing reflection tasks that build into a personal learning journal.
All learning materials, exercises, study support and work-based activity are delivered entirely online.
As a student of The Open University, you should be aware of the content of the academic regulations, which are available on our Student Policies and Regulations website.
There are no entry requirements for this course.
If you'd like to discuss the suitability of the course, please contact us.
The course is delivered online and makes use of a variety of online resources. If you use specialist hardware or software to assist you in using a computer or the internet you are advised to contact us about support which can be given to meet your needs.
The OU strives to make all aspects of study accessible to everyone, and this Accessibility Statement outlines what studying HG087 involves. You should use this information to inform your study preparations and any discussions with us about how we can meet your needs.
StartEngland fee
At anytime before 31/07/2026£150
At anytime before 31/07/2027Not yet available
We accept American Express, Mastercard, Visa and Visa Electron.
If this course is geared towards your job or developing your career, you could ask your employer to sponsor you by paying some or all of the fees. Your sponsor just needs to complete a simple form to confirm how much they will be paying and we will invoice them.
The fee information provided here is valid for short courses starting in the 2025/26 academic year. Fees typically increase annually. For further information about the University's fee policy, visit our Fee Rules.
You can start this course anytime.
You can start this course anytime.
Level info