Innovating Pedagogy 2019

This series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation.

Download Innovating Pedagogy 2019.

You can download Spanish, Portuguese and Korean translations of this year’s report via the tabs at the top of this page.

Cover of Innovating Pedagogy 2019This seventh report, produced by The Open University in collaboration with the Centre for the Science of Learning & Technology (SLATE), University of Bergen, Norway, proposes ten innovations that are already in currency but have not had a profound influence on education in their current form.

You can see a summary of each innovation using the menu on the right.

Please add your comments on the report and the innovations on this blog, or comment on social media using the hashtag #IP2019report

Innovations covered in previous reports.

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3 Responses to Innovating Pedagogy 2019

  1. Joel Mills says:

    I really would have expected to see a piece on the use of Minecraft in Education in the playful learning chapter. Minecraft has grown and grown in its use across all sectors in the UK and abroad. Minecraft Education Edition launched over 2 years ago and has a wealth of learning resources, lesson plans and activities supporting it and is having measurable impact. If you mention Lego, you have to mention Minecraft as it has the power to reach so many more people in a virtual learning context as well as in a f2f context.
    I myself have delivered many workshops in using Minecraft in education and have written pieces for the conversation on it. If you would like to reach out and discuss further, please do. I am one of the Microsoft Global Minecraft Mentors and you can find out more about the impact and reach of Minecraft in all fields of education from the Minecraft in Education website where you will also be able to see my profile as a Global Mentor.

    • Mike Sharples says:

      We’ve mentioned Minecraft in previous reports – in 2013 on Learning Through Gaming, and 2016 on Learning Through Video Games. The focus of the reports isn’t on specific technologies, but on the underlying pedagogies. I expect we’ll consider the pedagogies of Minecraft – such as learning through collaborative construction – in a future report, so we’ll be glad to discuss with you then.

  2. admin says:

    Welcome to the website for the Innovating Pedagogy reports. Please add comments on the 2019 report, and on the ten themes. We’d especially like to hear if you’ve tried any of the pedagogies for your teaching – and if so, about your experiences.

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