Archive for the 'Modelling behaviour' Category



Learnabout Fair

Published on February 9, 2010

Advantages of a blogged research journal Hyperlinks Link your research blogs to useful information sources Personalisation Use emoticons and images to personalise entries Categories and Search Find your notes quickly and efficiently Blogroll, RSS feeds, trackbacks and permalinks Link to other researchers. Ideas for a blogged research journal Community Posts Collaborate and link with other […]


Types of learning

Published on July 10, 2007

I keep losing this, and I keep needing it. Forms of learning in a psychologists’ community of practice: They learn about psychologists’ resources and how to access these  They learn the skills which are required of a psychologist  They learn how to behave as a psychologist  They learn how to think like a psychologist.  They […]


Intuitive

Published on November 9, 2006

My reading of the DZX222 Help Conferences suggests a problem built into the online course idea. These days, we expect sotware and gadgets to be intuitive. If they’re not we get frustrated, angry and, more than likely, give up. Now, DZX222 has a detailed set of printed materials, as you would expect from an OU […]


Design principles (18.11.05)

Published on February 7, 2006

Back in 1994, Mike Godwin drew up these principles for making virtual communities work: * use software that promotes good discussion * Don’t impose a length limitation on postings * Front-load your system with talkative, diverse people * Let the users resolve their own disputes * Provide institutional memory * Promote continuity * Be host […]


Role models (17.11.05)

Published on

Burnett says: ‘ part of the “different flavour” of a given community can be seen in the particular norms and pattern of acceptable behaviours within the community. That is, each community emphasises its own particular patterns of interaction, and sets its own norms and expectations.’ That’s fairly obvious, I guess, but it fits in with […]