Category Archives: Conferences

Giving a conference presentation

I’m just back from the LAK17 conference in Vancouver. While I was there, I talked to a professor who had given feedback to doctoral students on their presentations in previous years. In most cases, it was the first time they had ever had feedback on their presenting skills. Thinking back to some of the talks I have heard from senior academics, I would guess that some have never had any help iat all in this area.

For me, an important part of presenting is the interactive aspect. If I see people looking puzzled, I try to go into more depth. If I see people looking bored, I’ll try to shift the pace. If a group of people arrives late, I’ll do a brief recap. If something of note happens in the room (loud noises outside, a phone going off , a butterfly circling overhead) I’ll try to react. A presentation is an opportunity to engage an audience and also to engage with an audience. I try to achieve that. I’m not claiming that I always succeed, but it’s always something I aim for.

The opposite of this approach is someone who reads a prepared script. I can see the attraction – particularly if you are nervous or if you are presenting in a language you don’t speak well. However, it’s usually far more difficult for an audience to follow. You put in more words. You use longer words. You start adding in citations. Your audience may be extremely familiar with the major works of every single person you cite – but it’s unlikely. If you cite two or three people in a single sentence, even the most skilled audience will be struggling to keep up. If everything you want to say is in the paper, people could just read your paper. Your presentation needs to offer something extra.

Small text doesn’t work. If you want your audience to read it, it needs to be big. If you are presenting to a large audience in a large room, your text needs to be very big. Unless it’s there as an example of illegible text, then small text serves no purpose. Long text has similar drawbacks. Either you have to pause awkwardly while the audience reads it, or you have to read it to the audience while they are reading it themselves, or you talk over it and the audience isn’t listening because they are reading the text.

You can run into the same problem with inexplicable images. For example, you put up a picture of a bear because you are talking about a big problem and you see a bear as an example of a big problem. While you talk about the issue, your audience is busy running through possible explanations for your choice of image. Woodland creature? About to hibernate? Likes honey? Lives in Canada? I once spent 20 minutes trying to figure out the use of an image on the second slide of a presentation. It was a presentation about a strong piece of work – in fact, it later won the prize for best paper – but I didn’t hear a word of it, because I was so distracted by the image.

Images also routinely get used without accreditation. People who scrupulously attribute the sources of their ideas use pictures without any reference to their creators. Sometimes, they even use ones that are have watermarks making it clear they are commercially available and should not be used without permission. It doesn’t take much effort to find images licensed using Creative Commons (you can filter your searches on both Flickr and Google Images in order to return these images). And when you use the images, credit them. Credit the work that went into them. Creative commons usually requires the author’s name and a link to the appropriate licence. This isn’t arduous, and it’s acknowledgment you would give to others whose work you have used.

A final thought. Your final slide. This is the one that stays up through the questions and answers that follow your talk. It is the slide that the audience spends most time looking at. Don’t waste it by filling it with ‘Thanks!’ Reiterate your key point. Provide a link to your work. Offer your contact details. Pose a question. Help the audience to engage with you once your presentation has ended.

Alpine Rendezvous: Workshop overview

About 116 people registered to attend the Alpine Rendezvous this year – 10 workshops, almost every country in Europe represented and several attendees from outside Europe.

Report from Workshop 1: Orchestration

How do teachers orchestrate events inside and outside the classroom?

First model – started with a very dry mathematical model. How does the teacher manage their workload? This only applies if you think of the classroom as a shoebox.
Second model takes the context and the students into account.
Third model include meaning making.
Fourth modeltake emotions and feelings into account (emotional intelligence of teachers and learners).
Fifth model include identity as a driver of learning.

Grand Challenge: Link with the emotions of teachers. Make teachers happy throughout their working lives – and still believing in and expecting things from all their students.

Workshop 2: Data analysis and interpretation for interactive LEs (DAILE13)

Mainly computer scientists

Paper along the lines of analytics for intelligent tutoring systems, and also to support decision-making for different actors

Grand challenge: Interactive learning analytics: from accountability to ‘opportunity management’ in a multi-actor perspective

Moving beyond the focus on learners and including data from other actors. Want to use analytics in a socially responsible way. Consider the interdependence of analytics feedback on decisions and ultimately on power relations and empowerment. Make human responsibility explicit. Support reflection and openness.

Grand challenge: towards adaptive and adaptable learning in massive online courses

Workshop 3: (Our workshop) – Teaching Inquiry into Student Learning, Learning Design and Learning Analytics

Grand challenge: Empower the future teacher

Workshop 4: Smart Cities

Concerned with well-being of people in those cities. A way of optimising resources, including time. Smartness is different from country to country. The UK doesn’t care much about environment, Finland scores very high on governance. So there are cultural issues involved.

This can become a consumer approach – in which citizens consume the smart cities that have been developed through them. An alternative approach would be a bottom-up approach, achieved with and through learning

Should we talk about a smart city or about a smart territory? The most important thing seems to be the space of flux around the city – for example the commuter belt.

They used Villard as a case study including interviews and tour. Identified perceived needs and came up with actions such as a Vercors card giving access to benefits and facilities in the area, learning through space gamification, learning about Villard life by monitoring relevant traces and emergent behaviours.

Multidimensional monitoring embedded into the learning (learning analytics aspect).

Grand Challenge: International observatory on smart city learning. To raise awareness and attract people to get involved.

Grand Challenge: Promote smart city learning and people-centred smart cities / territories

Workshop 5: Crisis and response

Some of the questions that emerged: Political and pedagogic implications of the interpenetration of real and virtual worlds. How are digital cultural resources distributed? What are the candidates for a mobile, highly networked pedagogy? Investigate and advocate for pedagogies of meaning making, identity formation, contingency and (resilience to) provisionality

Grand challenge: How can TEL contribute to resolving educational inequalities?

Democratise access to learning through digital means. Need a more rigorous identification of the role TEL developments are playing in the systemic inequalities. Europe has some of the historically most democratic and emancipatory education systems in the world.

Crisis of legitimacy in the face of open online education

Can we significantly alleviate inequalities of educational outcome?

Examine the big picture of digital capital and capability across Europe.

Workshop 6: Technology support for reflecting on experiences and sharing them across contexts

If you search ‘technology enhanced learning’ and ‘vocational’ on Google you don’t get many hits.

Vocational learning is dual centre – you have your workplace and you have your classroom. How can what you learn in these two contexts be integrated?

The partial solution is called the Erfahrraum (experience space). This has collection, validation and exploitation phases, bringing together practical and conceptual knowledge.

Workshop 7 (Coming up): Challenges of analysing multi-scale and temporal data

Existing research methods to not fully utilise the temporal information embedded in the data which reduces their explanatory power and limits the validity of their conclusions.

Creating Second Life: Blurring the Boundaries – Metalepsis

I must admit, I don’t remember ever hearing the word metalepsis before. And when I google its meaning, I then have to google the meaning of the words used to define it. ‘Trope’ and ‘extradiagetic’ aren’t part of my day-to-day vocabulary – though they might have been if I’d stuck with language and literature instead of veering off towards educational technology.

This definition ‘any intrusion by the extradiegetic narrator or narratee into the diegetic universe (or by diegetic characters into a metadiegetic universe, etc.), or the inverse […]’ is fairly typical. The diegetic universe is the fictional universe – Narnia and Discworld are clear examples, but most works of art and fiction present their own world. The extradiegetic universe is one that is different from the fictional one. So metalepsis takes place when a story’s author intrudes their comments within the story, or when the artist’s hand suddenly appears in a comic strip in The Beano transgressing the boundary between the narrative world and the physical world.

Master of the Revels: Magritte

This Magritte painting is an example of taking it further – the movement between fictional worlds and different realities.

At the ‘Creating Second Lives’ conference, Astrid Ensslin began to explore the connections of metalepsis with the conference theme of ‘Blurring the Boundaries’.

Lots of ideas – too many for me to note down during the presentation. They include ‘participatory metalepsis’such as cosplay and fan fiction, and the ‘avatar as a metaleptic vehicle’ that takes us into a different world.

Two themes emerging for me – one about paratexts (the texts that arise around digital media, such as walkthroughs, cheat guides and fan fiction) and about ‘parapractices’ (a term I’ve just invented to cover cosplay — I’m sure there are more examples). Also the theme of the wish to move between the worlds – to bring our avatar into real life, or to move with our avatar into the virtual world (see Liberate Your Avatar for an example of this).

Twitter as coffee

Another set of notes from Handheld Learning finally making it into my blog.

This is from a talk by James Clay. He argues that Twitter is about the community having coffee together and having a conversation. Like coffee-break chat, it’s a stream you dip into and it’s a leveller that can improve efficeincy within an organisation.

Within Twitter you can:

  • Share links
  • Collaborate
  • Share blogs and news
  • Crowdsource
  • Backchannel
  • Find out what’s happening
  • Chat

Tweeting makes your job bigger and smarter and faster.

With Google you have to do the searching, but with Twitter the information comes to you, and you have the opportunity to dip into other people’s communities. If you do ask questions you may get a lot of responses, and those responses are likely to have authority.

Boxes of learning delight and cabinets of curiosities

Matthew McFall of Nottingham University spoke at ALT-C 2009 about learning with wonder for wonderful learning.

His key words for ways into wonder included mirrors, puzzles, magic, clews (the thread Perseus used to help him through the Minotaur’s labyrinth), interest, mercury and enchantment.

His boxes of delight are used to collect conceptions of wonder, to collect wondrous things, to share wonder with others, to support a quest for wonder and to help to build a wonder wall.

cabinet-of-curiosities.png

Martin Bean Keynote at ALT-C

Liveblogging at ALT-C.

Martin Bean’s title is ‘A journey in innovation’. This refers both to his journey to this point and to the journey involved in educational innovation. We at ALT-C are custodians of a small but important part of this journey.

Education can no longer be regarded as  a once-in-a-lifetime experience, it is a lifelong experience. It is no longer about the 18-year-old cohort getting a one-off experience and then going on to prosper

It is increasingly an international experience. 2.5 million students are currently studying outside their home country.

If we stick with bricks and mortar, the world cannot supply enough HE places to satisfy demand. We need to move to clicks and mortar.

Tax-funded HE worldwide is in retreat mode. The private sector is the fastest growing sector of higher education. The private sector’s  motivation is very difficult to that of traditional universities. It is concerned with shareholder value, not necessarily with social justice.

We need to educate citizens for new types of work. Science, Technology, Engineering and Mathematics(STEM) are key if we are to have a competitive workforce.

Sustainability is also increasingly important. One of the roles of HE is to make people feel uncomfortable in order to bring about the sort of change that is necessary.

Our collective challenge is to transform information into meaningful knowledge.

Currently, school is like being on an aeroplane. You sit down for a long period of time, put your trust in someone at the front – and hand over all your electronic devices.

We need to blend digital lifestyles and digital workstyles. Learning in the workplace needs to becomes integral because people can’t stop their lives in order to get more education. Higher education must remove artificial barriers between formal and informal learning and must become more learner centred. We need to nurture powerful communities of learning. We need to enable relevant, personalised, engaging learning. We need to build agile, efficient and connected learning systems.This is more about the people and the process than about the technology. We spend all our time thinking about hardware and software and very little time thinking about brainware.

The Internet is somewhere we can extend our brand and be visually attractive. We must recognise that we have to produce a whole new generation of engaging, innovative content. The Internet allows us to reach out to users where they live. Over 50% of the people who download Open University material from iTunesU are based outside the UK. This is a very cost effective way of reaching out to people.

SocialLearn can be the place where social networking meets education.

Handheld Learning references

Some useful references I jotted down while at the Handheld learning conference.

Ollie Bray’s site – currently one of my favourite blogs. danah boyd’s blog. The Edubuzz blog – which, I notice, currently contains a link to a widget that displays your Twitter updates on your blog. Tessa Watson’s blog, which has useful information and links about the conference. Why is it that other people can get pictures to look good in WordPress and I only get tiny little images or massive great images that obscure everything else on the page?

Ordnance Survey’s Map Zone – with educational games that look fun to me. Another educational game, Fantasy Farmer. And you can now play Sim City online, for free.

Other recommended games included Hot Brain for the PSP,  Hotel Dusk for the DS, Endless Ocean for the wii, and Phoenix Wright for the DS – which I’ve just taken out of the Open University library.

Virtual worlds links

Some web references I picked up at the ‘Creating Second Lives’ conference in Bangor.

Exit Reality is an application that allows you to present every web page as part of a 3D virtual world, and to move the same avatar around them. I’ve been a bit limited in my ability to try it out, as it doesn’t run on a Mac and I don’t have time to fiddle around with it at work. My first impression, though, is it takes a lot of energy because you need to configure each web page as you get there. I guess it would be fun to see my Flickr site as a 3D gallery – but I waste enough time already messing around with my pictures online and don’t need an excuse to spend more time there.

Mmogchart.com tracks 45 virtual worlds – each of which has over 10,000 subscribers. Looks like an excellent resource for research – although there doesn’t seem to be much activity on the website at present.

I was impressed by the idea of gamesusd, which apparently translates the currencies of different games into dollars. The site is there, but all its downloads are dated 2005, suggesting that the exchange information is no longer current.

A video I thought wase worth watching. ‘Make Love, Not Warcraft’ – the South Park episode set in World of Warcraft. I usually find South Park unwatchable, but enjoyed this one. I haven’t provided a link, as it tends to appear on the web and then be removed for copyright reasons – but then someone else posts it, so it’s worth Googling. Although the makers worked along with Blizzard, they apparently had to enhance the footage, because machinima made in WoW wasn’t high enough quality.

Second Life Needs Pyramid

maslow1.jpgMore notes on the ‘Creating Second Lives’ conference in Bangor.

http://nieci.bangor.ac.uk/conf/?q=en/content/abstracts

Astrid Ensslin, one of the organisers of the conference, reported on a very interesting piece of research, adapting Maslow’s hierarchy of needs from the real world to the virtual world.

Maslow identified that people have to prioritise their physical suvival needs and their need for safety and security, before attending to their social needs, need for self esteem and need for self actualisation.

Astrid carried out interviews to find out what a similar pyramid would look like for avatars and came up with a very different list, which would be very useful to people creating an in-world environment. Unfortunately, I didn’t take notes quickly enough to record her version – so I’ll have to wait until she publishes her research 🙁

Touching Virtual Worlds

More notes on the ‘Creating Second Lives’ conference in Bangor.

Jonathan Roberts and Nigel John are doing some very impressive work on being able to touch the virtual. Their research relates to training medical students to perform operations, and developing haptic technologies to do this.

They pointed out that touch is not a single sense, we have different tactile experiences, including pain, texture and muscular change. Touch provides us with feedback on our environment, telling us if a car is passing, if a tin is heavy or if coffee is hot. It also allows us to give a value to that experience – we can tell how hot the coffee is, how fast the passing car is moving, and how full the tin is.

To reproduce these affordances with technology, we require information about vibration, temperature and force. Tactile feedback provides us with information about the surface features of objects, while force feedback provides information about weight and inertia.

Haptic devices are increasingly being incorporated into technology – examples are the wii and the Logitech iFeel mouse.