Category Archives: Virtual communities

Creating Second Life: Blurring the Boundaries – Metalepsis

I must admit, I don’t remember ever hearing the word metalepsis before. And when I google its meaning, I then have to google the meaning of the words used to define it. ‘Trope’ and ‘extradiagetic’ aren’t part of my day-to-day vocabulary – though they might have been if I’d stuck with language and literature instead of veering off towards educational technology.

This definition ‘any intrusion by the extradiegetic narrator or narratee into the diegetic universe (or by diegetic characters into a metadiegetic universe, etc.), or the inverse […]’ is fairly typical. The diegetic universe is the fictional universe – Narnia and Discworld are clear examples, but most works of art and fiction present their own world. The extradiegetic universe is one that is different from the fictional one. So metalepsis takes place when a story’s author intrudes their comments within the story, or when the artist’s hand suddenly appears in a comic strip in The Beano transgressing the boundary between the narrative world and the physical world.

Master of the Revels: Magritte

This Magritte painting is an example of taking it further – the movement between fictional worlds and different realities.

At the ‘Creating Second Lives’ conference, Astrid Ensslin began to explore the connections of metalepsis with the conference theme of ‘Blurring the Boundaries’.

Lots of ideas – too many for me to note down during the presentation. They include ‘participatory metalepsis’such as cosplay and fan fiction, and the ‘avatar as a metaleptic vehicle’ that takes us into a different world.

Two themes emerging for me – one about paratexts (the texts that arise around digital media, such as walkthroughs, cheat guides and fan fiction) and about ‘parapractices’ (a term I’ve just invented to cover cosplay — I’m sure there are more examples). Also the theme of the wish to move between the worlds – to bring our avatar into real life, or to move with our avatar into the virtual world (see Liberate Your Avatar for an example of this).

Twitter as coffee

Another set of notes from Handheld Learning finally making it into my blog.

This is from a talk by James Clay. He argues that Twitter is about the community having coffee together and having a conversation. Like coffee-break chat, it’s a stream you dip into and it’s a leveller that can improve efficeincy within an organisation.

Within Twitter you can:

  • Share links
  • Collaborate
  • Share blogs and news
  • Crowdsource
  • Backchannel
  • Find out what’s happening
  • Chat

Tweeting makes your job bigger and smarter and faster.

With Google you have to do the searching, but with Twitter the information comes to you, and you have the opportunity to dip into other people’s communities. If you do ask questions you may get a lot of responses, and those responses are likely to have authority.

Seven million monsters

An exceedingly late write-up of a talk I went to on Moshi Monsters at Handheld Learning earlier this year.

At that point, Moshi had seven million registered users and was adding over a million a month. About a third of these were based in the UK, a third in the US and a third in the rest of the world. Seventy percent were female. Most were playing for free – and almost a million items were being sold (for in-game currency) in the Moshi shops.

The focus is on the social side – the monsters are pets rater than avatars.

The subscription model works well for young children, as their parents are paying. Micropayments work better for teens, who are often paying for themsleves, sometimes via their phones.

Moshi doesn’t have real-time chat like Club Penguin and Habbo. This means that messages can be approved before they appear on the site.

Another example of a successful site for this age group is Poptropica, which has over 70 million sign-ups.

Second Life chatbots

While at the Virtual Worlds JISC day up in Stirling, I saw a demonstration of in-world chatbots.

The Daden Prime sim has a chatbot avatar, Abi Carver. You can visit her in world, or talk to her on their chatbots.co.uk website. Like most chatbots, she’s fairly limited as a conversational partner. However, I’m told she’s beginning to get some sense of memory and emotion – and that she has situational awareness and motivation. This may be the case, although I failed to spot it.

I guess she does indicate a way forward, though. When you meet a new avatar in Second Life you may well have a bizarre conversation – either because you both have different first languages, or because one or both of you is doing something different in the real world. So, without the visual cues provided by Abi looking like a bot, she doesn’t need to talk very well in order to fool passers-by.

As the website says, chatbots like these have a future as greeters, information sources, tour guides and non-player characters.

Second Life Needs Pyramid

maslow1.jpgMore notes on the ‘Creating Second Lives’ conference in Bangor.

http://nieci.bangor.ac.uk/conf/?q=en/content/abstracts

Astrid Ensslin, one of the organisers of the conference, reported on a very interesting piece of research, adapting Maslow’s hierarchy of needs from the real world to the virtual world.

Maslow identified that people have to prioritise their physical suvival needs and their need for safety and security, before attending to their social needs, need for self esteem and need for self actualisation.

Astrid carried out interviews to find out what a similar pyramid would look like for avatars and came up with a very different list, which would be very useful to people creating an in-world environment. Unfortunately, I didn’t take notes quickly enough to record her version – so I’ll have to wait until she publishes her research 🙁

Google Map of World of Warcraft

You learn the strangest things at academic conferences.

Not only can you now zoom around the real world via Google Maps, but you can now also view a Google Map of the World of Warcraft. Apparently, by combining information about the measurement of significant features on this map, and the distance you can cast certain spells in world, you can calculate that Azeroth is approximately 50 square kilometres.

Not only that, but the in-world land of Lord of the Rings Online is around that size, according to the New York Times. Tolkien provided a scale map of Middle Earth, which is FAR bigger than that. Putting these pieces of information together suggests that 50 square kilometres may  be the optimum size for any section of an MMPORG world at this point.

I noted down at the conference that 50 square kilometres is also the approximate size of Disney World. However, when I checked, it appears to be around 122 square kilometres – the size of the entire World of Warcraft, not just Azeroth. The World of Warcraft is therefore the approximate size of the city of Newcastle.

Milton Keynes, in case anyone was wondering, is currently only three-quarters the size of World of Warcraft.

Open or malleable?

My original proposal for my PhD was about virtual international communities in primary schools. Why? Well, apart from the excellent, and convincing, reasons I gave at my initial interview, it was what I thought I was most likely to be accepted for. With a 25-year-old degree in English, and a 20-year-old masters in history I wasn’t the most obvious candidate to be funded to research educational technology. So I built on my PGCE (hey, only 10 years old) and my school governing experience to put together a proposal. And the international element? Well, travelling abroad has to be one of the perks of PhD research 😉

So, what happened? I am still interested in the virtual international school communities – and involved in one via the Schome project. But in my PhD work? Well, first of all the international bit went. Lots of international travel is fine when you’re footloose, but when you have three small children who need to be at school, and Brownies, and Cubs, and swimming etc it begins to appear as more of a chore. And then I shifted focus from primary schools to higher education, because studying higher education fits in more with my department.

But I stuck with virtual communities for a long time. Until Etienne Wenger said that what I had in my data wasn’t a community, but a group.

And now here I am studying asynchronous dialogue, with the emphasis on the asynchronicity. And I’m very pleased with how it’s going (OK, a lot of it is still a confusing muddle, but I’m relatively sure that I’ve found the end of the string and will be able to unravel the tangle of data and theories). I’m even, tentatively, beginning to critique the touchy-feely concept of learning communities.

But I can’t help noticing that my work is now very well aligned with that of my supervisor, whereas my pilot project was aligned with the very different work of my MRes supervisor. Am I sensibly open to expert guidance, or am I just malleable?

Research questions revisited

Well, I’m working on my literature review, so I’m bound to tinker with my research questions, aren’t I?

Also, an initial pass over my data showed me that if I just look at the skills and resources that people use to learn together online, I’m going to end up with a list. And not a very interesting list, at that.

I’m trying to look at what it buys me to consider the students as a network or one of various types of community Network doesn’t feel quite right, and I’m not entirely sure why. Something to do with it not being completely people centred. Community of practice isn’t right, either, because you can’t really argue that six students and two tutors make up a community of practice.

So I think I’ve either got a community of learners or a learning community. Whichever, I need to look at what I gain by looking at them as a community. I get all the elements of what a community is – reason for being a community, history, language, boundedness, members…

Today’s research questions are therefore:

How do students mobilise the resources of their online learning community in order to build knowledge?

What constrains them from mobilising these resources?

(I could use ‘affordances’ instead of ‘resources’ but then I’d have to go into the whole ‘what are affordances and what do I mean by them? debate – and I’d get saddled with a word which I think will date fairly quickly.)

Community or community of practice?

I’ve run into a real problem with the idea of ‘comunity of practice’. What is the difference between a CoP and a community?

Lots of people just take the CoP idea as is, and run with it. People who critique the ideas seem to do so in terms of thinking the model through – do people really move from novice to expert, what does it mean to be marginalised or excluded?

Lave and Wenger developed the idea when thinking about apprentice-based learning. Now, there seems to be a fairly clear distinction between learning by doing and learning by studying, so they were looking about learning by doing – and, of course, it was more complex than it looks at first glance. And this led them to the communities of practice model, which makes a lot of sense.

And, largely in response to this, people developed the idea of a community of learners or a learning community. Because, if learning is social and situated, then the non-vocational learners must be doing it as well, mustn’t they?

But has anyone really taken this back to the notion of community and asked how these subsets are useful?

There seem to be two literatures. First there is the virtual/physical community literature. This looks at communities and asks whether they are possible without a physical basis. And the answer is generally yes, except for the people who feel that network is a more useful term than community in an online context. Then there is the community of learners/community of practice literature. This explores these concepts, but relates them to learning rather than to community. So, if you think along sociocultural lines then you use these models and if you think along other lines you either ignore them or haven’t really noticed them.

But nobody seems to be saying – once you take away the geographical criterion for a community – then all communities are communities of practice. And, if that’s the case then the ‘of practice’ bit becomes redundant. And it particularly becomes redundant because it’s almost impossible to uncover what ‘practice’ means in this context, because it seems to mean everything that a community does and all the resources which it draws on. And a community that does nothing and has no resources isn’t a community in my book.

I think Lave and Wenger have held on to distinction which is not valid at their level of analysis – the distinction between book learning and practice-based learning. Once you have a definition of learning as a collaborative situated process then that applies equally to all learning – and it is a feature of a comunity. I think then, the appropriate distinction is between communities which intentionally focus on learning and those which do not. What is more, I think that those learning communities are invariably sub-sets of other communities.

Is email a dying art?

John Lanchester, Guardian Weekend, 4 Nov 2006 http://technology.guardian.co.uk/news/story/0,,1940641,00.html

‘Email was once a marvel of practicality and utility; people under the age of 25, though, never knew a time before it was broken by spam, and prefer to use instant messaging or texting. In the corporate world, as a publisher once told me, “email’s main function is an instrument of torture”. In civilian life, I increasingly ntice that people don’t actually read their email; they sort of skim it, and get the gist, and any fine distinctions or crucial information are usually best communicated in some other way. So the heroic period of email is already in the past.’