Category Archives: Conferences

Other papers

Kirsten Price talked on ‘Narratives in New Zealand schools: a radical experiment’. She introduced an interesting DVD but the links with narratives felt tenuous.

Harry Brenton is at Imperial and talked about ‘teaching dynamic medical processes using medical representations’ which was good but out of my field. Did make me think about how we understand and process information in different ways depending on how it is presented.

Rose Luckin’s paper was ‘When the NINF came home: guiding parents and children in the co-construction of narratives linking home and school learning’. This is based on a project where tablet PCs moved between home and school, giving parents a better idea of what was going on in school. I must say I didn’t warm to it as a project. Perhpas because I’m not convinced of the virtues of getting primary school kids to schlep tablet PCs round with them. Perhaps because I found the interface too irritating, perhaps because it’s pushing the school into the home. I think when you’re at primary school you should be able to switch off and play when you get home, not spend hours going through your day with your parents.

Towards a narrative pedagogy

Getting round to blogging more about the NILE conference. Paul Hazel from Swansea asked ‘are we justified in using narrative as a pedagogical tool?’ Paul seemed to be getting at the heart of what the conference was all about. He was one of the few people to define narrative and to consider what that definition meant.

‘Narrative is the primary means of comprehension and expression for our experience of events changing over time. Narrative time is subjective, not objective; elastic not metronomic.’

Polkinghorne (1988) defines narrative as ‘the fundamental scheme for linking individual human actions and events into interrelated aspects of an understandable composite.’

Narrative is a fundamental mode of thought. It is one of our most important means of encoding long-term memory. The organisation entailed in narratives reduces cognitive load. The additional processing necessary may generate new meaning. Narratives allow more efficient retrieval of memories. Narrative is crucial in the establishment and maintenance of personal identity. We use narratives to describe who we are, to describe the past and to predicta nd plan the future.

facts only have meaning in relation to others. They must be contextualised. So all learning relies on narratives.

Michael Young (no, not the building)

http://liquidnarrative.csc.ncsu.edu/rmy/rmichaelyoung/Home.html

‘Leveraging many models to build interactive learning environments’. Must say I wasn’t too hopeful about this, as the title seemed nonsensical. Seems that leveraging is a word that Americans use far more than Brits, and it seems to mean something like ‘utlilising’ or ’employing’. Can’t find a better definition than that.

Anyway, Michael Young, seriously good speaker and the only person I’ve ever known to successfully integrate video clips within a Powerpoint presentation. I’d go and hear a paper from him again any time.

He was looking at how you can create convincing computer-operated characters within a game environment. Not just ciphers, who have the treasure if you give them the green key, and not just characters which bumble around a limited area, saying the same thing all the time, but characters which are convincing and act convincingly.

He had a way of doing it, but I’d have thought, even with supercomputers at hand to work on it, the amount of decision making required would make anything more than a game lasting a few minutes an impossibility.

Anyway, he illustrated his theory with clips from Star Wars, which were very successful and which clearly demonstrated the workings of an underlying narrative structure. He separated out the story from the discourse, the fantasy and imagination from the technical bits which make it happen. The world in the stoy from the world in which the story is told.

Oh, and apparently, if you’re enough of a Star Wars geek, you know that light sabres are powered by batteries. Who knew?

NILE conference

Narrative and Interactive Learning Environments conference in Edinburgh 8-11 August 2006. Finally, I get round to blogging about my first academic conference as a research student.

It must be said that this wasn’t the most obvious choice, even though interactive learning environments are my subject area. Narratives is a bit left field for me, but it looked fun, and it was in Edinburgh when the festival was on, and it happened to be in a week when I already had childcare sorted. Also, it looked kind of quirky, which appealed to me.

General thoughts? Should have taken the laptop, then I could have blogged as the conference went on. Kept thinking of things I wanted to blog, and I’ve ended up saving them for a couple of weeks till I’m back at the computer at work. Must take the password for this blog home with me 🙂

Great idea to go to Edinburgh during festival week, though it would have been more sensible to arrange to stay for a couple more days and get the benefit – we kept rushing past exciting events without ever really connecting.

Narratives. Not really my thing. They seem to be all over the place and very few people had bothered to define them. I think there’ more to narratives than linking a few things together, but obviously other people disagree.

Giving papers. Always give a paper at a conference. Unless, you’re so well known that everyone knows who you are and what you’re working on. Otherwise you have to explain your work umpteen times, and keep wearing the name badge.

Networking. Met a lot of interesting people, but it would have been more useful to meet a few who were roughly in the same ball park as me.

Exciting ideas

The thing about going to conferences is that your mind starts rushing around making connections between all the different things you’re hearing. At the U500 conference, where people are researching everything from the moons of Jupiter to the 15th-century viola, the opportunities for overlap are huge.

I’m currently into the applications of gaming software: how can it be applied elsewhere? Particularly, I guess, the way that if you reach certain targets in times of hours online or things achieved, you unlock new areas. Seems to me this might be really useful in keeping people involved in online learning enivoronments.

And I’m interested in mashups. Here’s the reference for the site which combinea Amazon wishlists, Googlemaps and some function of Yahoo to produce satellite pictures of the houses of people who recommend subversive books (must say I’ve read most of the books he uses an example and they’re not what I’d call subversive but, hey, it’s the principle of the thing)http://www.applefritter.com/bannedbooks