Judith Good talked on ‘Learning and motivational affordances in narrative-based game authoring’. Judith http://www.informatics.sussex.ac.uk/users/judithg/index.html had written her paper with Judy Robertson http://www.ltg.ed.ac.uk/~judyr/ They’d thought in detail about why kids enjoy programming computer games, and why they are prepared to put substantially more time and effort into this than into most school subjects.
They run games design workshops using Neverwinter Nights. In fact, they put together a very rudeimentary game on the spot: desert scene, populated by a penguin. Player’s character goes up to the penguin and says ‘hello’, penguin says ‘I’m hot’. I told Jacob about this simple scenario and he was fascinated, so much som that I’ve had to go and buy Neverwinter Nights, so that he can have a go. I think he wants to program a game about a turtle.
Anyway, they come up with lots of reasons why games design appeals: immediate feedback, gradual learning curve, immediate results. Worth following up some of their earlier research, I think.