Notes on a seminar given by Keith Sawyer.
Relevant literature includes:
Paul Torrance 1960s-80s – concerned with both teaching and assessing creativity. Torrance Test of Creative Thinking (TTCT) is still widely used in the US – primarily for admission into gifted and talented programmes.
Howard Gardner 1970s – brought cognitive psychology to bear on creativity (he also worked on multiple intelligences).
Woods and Jeffrey 1996 – creative teaching
Craft, 1997 – distinguished between creative teaching versus teaching for creativity
Carl Bereiter, 2002 – knowledge age
Sawyer, 2004 – disciplined improvisation
Schools have traditionally offered an industrial-age model of teaching and learning. Instructionism (term coined by Seymour Papert): implicit understanding of what schools should look like. Assumes that knowledge is a set of static facts and procedures. Goal of schooling is to get these facts and procedures into students’ heads. Teachers know these facts and procedures and their job is to transmit them.
|
Creative
|
Instructionism
|
Knowledge |
Deeper conceptual knowledge |
Set of static facts and procedures |
Goal of school |
Prepare students to build new knowledge |
Get facts and procedures into students’ heads |
Role of teacher |
Scaffold and facilitate collaborative knowledge building |
Transmit facts and procedures |
Curriculum |
Integrated and contextualized knowledge (within authentic practice) |
Simple ideas and procedures should be learned first |
Assessment |
Formative and authentic |
Assess how many of these facts and procedures have been acquired |
Emergence: higher-level properties and structures emerge from systems of lower level components in interaction. Features of emergence include unpredictability, irreducibility and novelty. Classic example is birds flocking in a V shape.
Creativity is emergent, in that it is a constant combination of many small ideas. Each idea builds incrementally on a chain of prior ideas. Creativity is accelerated in collaborative teams.
Collaborative emergence is a way of talking about how creativity emerges in small groups. It has some additional properties: moment-to-moment contingency, retrospective interpretation, and it is more likely to happen if you have equal participation.
Learning as emergent. Instructionist learning is not emergent. Creative learning requires unpredictability, irreducibility and novelty – and is more likely to happen where there is moment-to-moment contingency, retrospective interpretation and equal participation.
Case Study: The Exploratorium
Four weeks on site and carried out 47 one-hour interviews. Attended many internal meetings and studied internal documents and memos. They engage in three model practices:
- Fostering creative learning
- Designing creative learning environments
- Educating creative teachers.
Fostering creative learning
There is an emphasis on compelling phenomena that draw the attention. This must allow hands-on interactivity. You are provoked to inquire about it and you end up with learning that is directed by the learner.
Designing creative learning environments
- They have an organic culture with low boundaries, flat organization and weak formal authority.
- Rapid prototyping
- There is an external focus – for example, on scientists, artists and innovative companies.
Educating creative teachers
Have a deep commitment to inquiry – with a formal mission to change how the world learns.
Challenges encountered
There are many pressures for such science centres to become more like school. How do you reconcile free-choice learning with standards? How do we guide bottom-up innovation and top-down guidance? How do we ensure that distinct innovations connect to build coherent integrated learning? How to foster emergent learning that is guided by curricular structures and intended learning outcomes?