Augmented Reality blends the physical and digital environments, enabling graphics, sounds and touch feedback to be overlaid with the user’s physical world. Augmented Reality is a first step towards creating fully immersive experiences in Virtual Reality. In January 2016 Google reported that in excess of 5 million Google Cardboard kits (available for less than £10) had been shipped with over 25 million downloads of compatible apps from Google Play. Both Microsoft and Sony are expected to bring Virtual Reality to their next games consoles, thus making such technology much more widely available.
Paul Hogan, from The Open University’s Knowledge Media Institute (KMi) is developing a cross-platform mixed Augmented Reality / Virtual Reality application that can run on Android, iOS, and web browser.
In this seminar, Paul will discuss the possibilities of Augmented Reality / Virtual Reality for Arts and Humanities teaching.
He will also demonstrate the current implementations of the app, which give students the ability to interact with a medically accurate human heart 3D model through interactive features such as:
The demonstration will be followed by a discussion of how Paul’s app is being included in the production of Open University modules.
Digital Humanities at The Open University Research Collaboration (DH_OU)