RUMPUS wins the Open Education Consortium 2019 – Open App Award for excellence!

by Alexandra Okada

The Board of Directors and Awards Committee of the Open Education Consortium has just announced that the OU Rumpus Centre received the Open App Award for VR classroom

Milano, November 26th, 2019, Politecnico Bovisar Open Education Global Conference 2019 #OEGlobal19 www.oeconsortium.orgr  photo by Matteo Bergamini, CC

The Open App Award for Excellence is presented to an exceptional instrument proven to be an essential tool for professionals, trainers and teachers for building, and delivering open education.

This award is selected by the OE Awards Committee to recognize truly exceptional work in Open Education.

UK 2019, Open University female PhD students cocreating the Open APP photo by Dr Alexandra Okada , CC BY SA

The OU’s new interdisciplinary RUMPUS research group is based in the Faculty of Wellbeing, Education, and Language Studies but has members from across the university and outside it. We examine the role of fun in learning and life, for both children and adults, and from both children’s and adults’ perspectives. 

BR Feb  22th, 2019, UNISUL photo by Sangar Zucchi , CC

The Open App project is an initiative of Rumpus Centre led by Dr. Alexandra Okada with a group of partners in the UK (David Wortley) and Brazil (Sangar Zucchi, Simone Fuchtler and  Ana Karine Rocha – PhD at the OU supervised by Dr Okada). It focuses on Open Educational Resources (OER) to be designed by youth based on ‘open schooling’ approach to foster skills for Responsible Research and Innovation. It is funded by Brazil government and supported by 360 in 360 Immersive Experiences (2018-2019). These OER for mobile devices about topical socio-scientific issues can be used, openly and freely, in formal and non-formal settings to enhance students and citizens’ immersive learning with fun and engagement. Our studies suggest that Virtual Reality (VR) can transform the way educational content is delivered making it easy to immerse learners in time and space with real-life settings relevant for society.

BR Mar  05th, 2019, UNISUL photo by Sangar Zucchi , CC

The Open App project team will be applauded for their dedication to openness, access, high quality and innovation at the Open Education Global Conference in Milan, Italy on November 26th.  In this event, Dr. Okada was invited to present the Open App project and talk about her work focused on exploring “fun” with immersive learning.

References:

OEC Global Photos

Okada, Alexandra., Rocha, A. K. L. T., Fuchter, S. K., Zucchi, S., & Wortley, D. (2018, December) Formative assessment of inquiry skills for responsible research and innovation using 3D virtual reality glasses and face recognition. Technology Enhanced Assessment (pp. 91-101). Springer, Cham

Sheehy, Kieron; Garcia Carrizosa, Helena; Rix, Jonathan; Seale, Jane and Hayhoe, Simon (2019). Inclusive museums and augmented reality. Affordances, participation, ethics and fun.The International Journal of the Inclusive Museum (In Press).  http://oro.open.ac.uk/view/person/ks47.html

 

EducACTION with fun through open schooling !

by Alexandra Okada

Pontifical Catholic University of Paraná (PUC-PR) organised a large international event  in Curitiba – Brazil on the 16th to 19th of September, with three conferences that were joined together to promote significant discussions around the theme “Teacher professional development”:

  • EDUCERE – National Congress of Education
  • SIRSSE – International Seminar on Social Representations, Subjectivity and Education
  • SIPD / UNESCO –  International Seminar on Teacher Professionalization

This event brought together more than 3,000 teachers and 200 experts in the field to discuss Education in Brazil and tackle  societal issues and global challenges.
 


Alexandra Okada, educational research member of Rumpus from the Open University, was invited as a keynote, to present international initiatives with Brazil that are focused on new approaches to enhance education for the 21st century. She discussed various examples from two large European projects with Brazilian universities who were collaborators. These projects were underpinned by the Responsible Research and Innovation (RRI) approach whose aim is to align scientific development with societal needs by engaging all representatives in all phases of research and innovation.

Currently, Alexandra is exploring fun and engagement in education. She is passionate about “engaging approaches” to connect formal and informal learning effectively. She explores the role of “fun” for a contemporary education that is enjoyable to empower teachers and students with scientific knowledge, skills and attitude that they need to succeed by facing the pace of science and technology including local and global challenges. This includes mixed-realities, knowledge mapping and open science.

Alexandra invited teachers to reflect about the meaning of “action” in  educ”action” . She also introduced the concept of “open schooling” and engaged three sectors of participants: Higher Education, Schools and Society to reflect about RRI key issues: public engagement, gender equality, open access, ethics and research integrity, and science education.

There were a full range of participants interested in this relevant topic: undergraduates, teachers (pre-service, in-service) from public and private schools, researchers and research organisations, policy makers at global, national and regional level, business and industry representatives in the area of Education including publishers, science education members, and civil society organisations.

Various issues were raised by participants and discussed using “fun artefacts” to share and integrate their views and concerns about Education in Brazil:

  • How will educational managers, policy bodies and decision makers promote efficient management with limited resources?
  • How can educational institutions increase quality of education using bottom up approaches?
  • What are the strategies for the educational system to promote equity considering the large number of disadvantaged students?
  • So that, How important is teacher professional development and in what ways can teachers (from all levels) be better equipped to tackle these questions above?

The event was a great opportunity to envision collaboratively the next steps of open schooling and RRI  in Education including in terms of impact, policy and funding opportunities.  This session ended with a nice proverb “If you want to go fast – go alone, if you want to go far – go together”

Playful Learning – Fun workshop

by Alexandra Okada

The Rumpus research group organised a workshop about Fun Taxonomy at the Playful Learning Conference.

Mark Childs and Rebecca Ferguson  developed a special activity with balloons for participants to have fun and discuss about the relationship between fun and learning. The event was recorded by Ale Okada through images, photos and 360 video.


It was fun to identify the elements of fun. Using the outside space and a variety of media (including balloons). Participants shared their  ideas to develop a common understanding about what fun is, and what contributes to it.

Playful Learning 2019 took place at the University of Leicester on 10-12th July 2019.

Playful Learning is a popular fun conference that explores the intersection of learning and play. This event provided a space for teachers, researchers and students to play, learn and think together. This conference provided an enjoyable environment to meet other playful people and be inspired by talks, workshops, activities and events.

Playful Learning 2019 was held at the heart of England in Leicestershire and opened the programme up to outdoor spaces, where our workshop was delivered to foster playful learning and conversations about fun in learning.

See our outcomes! initial draft – only images

More details  (360)

 

 

Useful links

Multimedia annotation project!

Rumpus website has just been launched …
We are now testing new interfaces to promote “fun” while users are browsing and reading our multimedia blog.
See an example bellow…

Multimedia annotation for deep fun is a project funded by the Open University UK, led by Dr. Okada.