Issues in research with children and young people
Are you interested in how research can contribute to our understandings of children and young people and learning more about their worlds? This module examines the research process through studies with young children, children and young people carried out in the fields of education, health and social care. It explores topics central to the research process such as ethics, diversity, power and the responsibilities of researchers. This is a project-based module with no exam and it will help you to develop your own research and analytical skills using audio, video and online materials.
What you will study
What do children and young people understand about their worlds? How can research increase our understandings of the lives of children and young people in different contexts? Are you concerned with the ethics of research, with participation and power issues, and the responsibilities of researchers? Are you interested in where research with children and young people has had an impact?
You’ll consider these, and other questions, in this module which focuses on research with participants aged from birth to early adulthood in the fields of education, social science, health and social care. It will prepare you for carrying out research with children and young people. This is achieved by introducing you to a range of research methods and approaches; alerting you to a number of important issues arising in research with children and young people; and providing you with the opportunity to reflect on specific research skills and their impact.
The module is divided into four blocks.
In Block one – Issues in research with children and young people – you’ll investigate some of the issues faced by researchers conducting research with children and young people today.
Block two – Research methods – looks at some of the approaches to research and you’ll explore a range of issues raised by using these approaches.
Block three – The reality of research – provides some real life examples of research carried out by researchers. You’ll go behind their research stories, finding out what some of the difficulties and issues are.
Block four – Engagement, dissemination and impact – reexamines the context in which research takes place and the impact of research with children and young people on policy and practice, and the academic impact as well as the direct and indirect influence on the lives of children and young people today.
The teaching is based around one module reader, together with associated audio, video and online materials.
The audio and video materials support the print materials in a number of ways. For example, they illustrate: different approaches to research with children and young people and the issues that arise; the processes of identifying research questions; collecting and analysing data; and the use of research by professionals. The online materials include a Study Guide and links to our online research articles collection.
Printed reader, an online collection of research articles, online Study Guide, Project Guide and audio-visual assets plus access to other online materials via the module website.
A computing device with a browser and broadband internet access is required for this module. Any modern browser will be suitable for most computer activities. Functionality may be limited on mobile devices.
Any additional software will be provided, or is generally freely available. However, some activities may have more specific requirements. For this reason, you will need to be able to install and run additional software on a device that meets the requirements below.
A desktop or laptop computer with either:
- Windows 7 or higher
- macOS 10.7 or higher
The screen of the device must have a resolution of at least 1024 pixels horizontally and 768 pixels vertically.
To participate in our online-discussion area you will need both a microphone and speakers/headphones.
Our Skills for OU study website has further information including computing skills for study, computer security, acquiring a computer and Microsoft software offers for students.